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Showing posts from December, 2008

Peaceful Holidays ...

... and a Happy 2009 to everyone from me and my family. Presented by my XO-hugging USB men (who seem to have more memory capacity than me at times). Featuring a seriously tree-infested Etoys project, with snow (for those living south who cannot enjoy the white fluff this time of the year). And see you at 25C3 I hope!

Emulating the latest stable OLPC XO software

Even with XO laptops readily available now there are quite a lot of reasons why one would want to emulate it on another machine. One being to hook up a projector. Unfortunately there are quite a number of hoops (*) one has to jump through to make it work. Anyway, I made a virtual machine that allows me to emulate the XO in VMWare on my Mac, running Sugar in the XO's native 1200x900 resolution, scaled down to a nice physical size in a window on my regular screen (fullscreen works, too). Sound works (even Tam Tam), Browse works (so networking is good), and after setting a working Jabber server I do see other XOs in the neighborhood view (Chat worked fine). Camera and mic are half working (Measure crashes, Record shows blank picture, but reportedly does record video), and a "Sugar restart" does not actually restart Sugar, but apart from that it seems fully functional, and much nicer than the emulations I had used to date. Click to see actual screenshots (calibrated to mat

European grassroots meeting

I went to Brussels last weekend, meeting with folks from OLPC Europe, OLPC Boston, and some other European grassroots (me representing OLPC Germany e.V. ). We mostly discussed how to implement the new Give-1-Get-1 program as well as Give-many  here in Europe. Some notes are available. And, while sitting together at a nice Cafe on Sunday I made this little Etoys project to celebrate OLPC Europe. Just click here if you are on an XO or have the Squeakland  plugin installed (as everyone should of course). For those who were there and took the huge file home on their USB drives - this is a fixed version that does not keep growing indefinitely while animating. For the Etoyers out there - if you put a copy of a player in one of its own variables repeatedly, this creates an evergrowing "linked list" of player copies. Bad idea. Reset the variable first (by assigning dot for example) then do the copy: see my example.